Mongolia

The Mongolian Empire is one of the most powerful nation in the known world. Descended from the nomadic tribes who roamed the steppe, they value a strong military and superior technology. While they are not the largest nation, they are big, and sustain the largest military. They watch the world, aware of any threats, and act fast. They put great faith in their god, who guides them through war and hardship.

Mongolia is composed of 11 towns. Kherzit, Akkalat, Odokh, Baltakhand, Burkhag Beleg, Ulaan, Zaluu Khot, Bataar, Daichin, and Anchin. Mongolia also controls on fort: Fort Kharuul. These are separated into two states: Baruun Omod, which contains Burkhag Beleg, and Gaziir, which contains all other cities. Each town has sovereignty, which keeps the country stable.

History
The Mongols are a group that split off from nomadic tribesman, who walked northeast and eventually became Mexica. The Kherzit was the first tribe in the empire and was originally a small tribe of mongols, who lived on the steppe. They worshiped their god, and herded their animals. Soon, the tribe was getting larger, so the Kherzits decided to attack other tribes. They first conquered the Yisla, then the Taolu. This brought the Kherzit tribe to a much larger size. This is where the boom of Kherzit begun. The bronze embargo happened far west, and this prompted the Mongolians to prepare for war.The leader of the Kherzits at the time, Ugdirdagch, was war hungry, This lead to him declaring war on Bananarama. They began marching to battle in 500 BC. In 450 BC the Mongols decided to settle down to help support the war. This lead to the construction of a new village, which was named Baltakhand. Soon after, Ugdirdagch died on the road to war. His son, Khoryordugaar, who was accompanying the army became the new leader. While Khoryordugaar respected his father, he believed in a much more calculating and planning approach.At this time, the Mongols had reached Bananarama's capital, Musa Fixa. There, they began the Siege of Musa Fixa. At this time, the Mongolians size was growing large, so each town was granted sovereignty to rule itself, and Mongolia became an Empire. Next, the Mongolian army launched a full force assault on Musa Fixa, capturing it in the name of the emperor, and naming it Burkhag Beleg. This led to a time of peace and development, where Mongolia made numerous discoveries. This didn't last long however.Soon after, Mongolia's ally, Phoenicia was attacked by Persia, prompting Mongolia to war. The army of mongolia marched to the persian capital and began to siege it. Back in the homeland, two new cities were founded. Ulaan was built north of the other settlements, and Bataar was built to the south.

Technology and Discoveries
The mongols are masters of animals and military technology. The mongols have domesticated dogs, sheep, horses, and elk. Their military technology is even more impressive, they have fully mastered iron gear, with swords, halberds, armor, and shields. They also use heavy longbows for range. They also have learned to fish and farm. unlike some countries, Mongolia has established roads, currency, and a written language. They have also mastered the art of floating lanterns. Mongols also have received silk as a gift from Kugelland. They also invented gunpowder, which led to the creation of bombs.

Politics
The Mongols are an empire, but similar to an absolute monarchy. there is a royal family, but the ruler can come from other places, such as cousins. In order to keep their large nation prosperous, each town has sovereignty, allowing it to govern itself with almost no central intervention. this policy has kept citizens happy, and lowers the crime rate. They also have a policing system, which helps further reduce the crime rate.

Economy
Mongols stick to tradition, which is to raid and plunder. One of their main sources of income is raiding other, small tribal villages. However, as the empire is large, they also support themselves with a trade route to Kugelland, which transfers silk and horses. The mongols also support a large herd of animals, which they trade and slaughter.

Culture
Mongolians haven't changed since their beginnings as brutal raiders. they are still heavily influenced by warfare, which shapes how communities are organized. This makes the Mongols intimidating to many nations when they first meet. They also sustain large herds, which is what young children tend to, and where they meet the horse they will live with. A horse is an essential part in each Mongol's life. they choose one when they are young, and unless it dies, they will live with for their whole life. while horses are sacred, many other animals in the Mongol's herds are not. these are frequently sacrifice to their gods.

Religion
Mongolian religion is heavily influenced by Kugelland's. Yargoyin is the god of the mongols. He rules over Horses, Sheep, Dogs, Battlefield Prowess, and War. Those who do not follow Yargoyin are not mongols. Adigyai is a smaller god, who is only worshipped by the central clan of Mongolia. She is the wife of Yargoyin and rules over Farming, Children, Strategy, and hunting. Yargoyin is the son of Kriessen and Adona (God of the land of Mongolia), he is married to Adigyai, the daughter of Lieberkraft and Kunsertur.

Kugelland to Mongolian pronunciation:

Kriessen- Kasshan, Lieberkraft- Lurdakra, Kunsertur- Qunzertar

Military
The military is an essential component to Mongolian culture. Raised with horses, the mongols main asset is their cavalry. the chariot archers are more powerful than most other cavalry, but is inferior to the elite Kada elite guard. the elite guard are the best soldiers in the world, and protect the emperor in battle. supporting the strong cavalry is a large amount of ground troops, mainly archers, who aspire to rise to therank of an elite guard. the foot archers outrange almost all troops, and protect the front line infantry from cavalry attacks. the infantry of the mongols is split into two groups, the sword and shield infantry are better rounded, but the heavy infantry, equipped with halberds, are very powerful against cavalry.

International Relations
Good:

Hollow Sand

Phoenicia

China

Gojoseon

Indus

Neutral:

Britannia

Kugelland

Bad: Tarkahmehd

Persia

Gaziir


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